
Anyone who has played The Long Dark is probably well aware of the annoying little feature of an item identification screen that pops up whenever you pick up anything, which halts the game and requires an additional button press to tell the game you do indeed want said item.

In fact, it is probably the habit of most players to simply pick up loose sticks along the path between point A and Point B, so that you have a steady supply of fire fuel and sticks in case you need to construct a torch. It can be even more pertinent to do this as quickly as possible, especially if you are freezing, wet, and in a race against the rapidly setting sun, miles away from warmth and safety.

Oftentimes, the key to success in The Long Dark is grabbing everything that’s not nailed down and sorting through the haul once you find that first suitable base of operations.
THE LONG DARK MODS INCREASE CARRY WEIGHT MOD
Keep that in mind before flooding the comments with “There’s a mod for that” statements. I should preface this by stating I mostly play on consoles, so mods are off the table. So here’s my little rant about two things that irritate me in The Long Dark. Having recently gone back to play another round or four - pitting my wits and constitution against the brutal Canadian wilderness - there are a couple little annoyances that can no longer go untouched upon. These quirks, irks, and jerks can build up to inflate their peevish impact on a game, no matter how great the game itself might be.Įven though it is one of my favorite and most-played games of all time, The Long Dark is not innocent of these charges. Maybe it’s something as simple as less-than-conventional button mapping, or even requiring the player to hold a button to interact with a game feature when a traditional button press has always sufficed. These nagging elements might stand in stark contrast to an otherwise brilliant game.

Even the best games can have elements that, when taken on their own, can be a bit tiresome.
